This DLC showcases the lightning-fast ascension of Persia from a humble kingdom to one of the largest empires history has ever known. Initially, as Cyrus the Great, you’ll have to overthrow powerful neighbors, like Media, your former liege, Ancient Babylon and its mighty cities, or Lydia, ruled by Croesus, a man rich beyond dreams.
But that’s not all, as Athens and Sparta are vying for supremacy over the Hellenes world, and soon the Aechemenid Empire and the western nations will be on a collision course. There is little chance of the peace holding between these three.
If you prefer to play as the underdog, a certain modest city in Italy might perhaps be a surprising contender. Or perhaps the young city of Carthage, its new empire still far from assured. Opportunities abound!
Regional decisions
Each nation will get a new set of tools to further its goals, namely regional decisions. And because sometimes you might want to perform a certain action in a certain location, we are providing you with the opportunity to federate some barbarians, form up a new colony, force march an army or even prospect for natural resources! But that’s not all, because in addition to the 15 decisions every nation can use, Persia, Athens and Sparta have a few decisions unique to them, adding to the historical accuracy of the game. Intervening in Hellenes affairs, declaring the Olympic Games or recruiting mercenary hoplites, to name but a few, will all be possible actions.
Impediments and Boons
The new campaign starts two centuries before the Empires campaign. To keep the experience focused on the important nations of the time,while at the same time adding replayability to all games (including the base game), we have added numerous peripheral regional impediments and boons. These are special natural sites that will often hamper development in numerous ways, until you fix the issue (if that’s even possible). Boons are the positive flipside of impediments and are rarer but will make certain regions even more unique. To give a few examples of each, you might encounter Impenetrable Forests, Nauseous Swamps, or Bandits, or might be blessed in some select regions by rich soil, an oasis or a sacred grove. With more than 80 Impediments and Boons, expect the unexpected and that no two games will be the same!
Special content
As you might have guessed, the major nations of the period have received special treatment. Don’t expect to play Persia as you would play Athens or Lydia, this is simply not possible! Each nation, through events, missions, national modifiers, special units and specific buildings, will play differently. We know that many of you enjoyed the varied regional content in the Empires base game. We have taken the same approach here to deliver a whole new gaming challenge. Add to that regional decisions and impediments, and you’ll need to devise new strategies to win the game.
FEATURES
Regional decisions
- Each nation will get a new set of tools to further his goals, with regional decisions:
- federate some barbarians,
- form up a new colony,
- force march an army
- prospect for natural resources
- … and many more
Impediments and Boons
- The new campaign starts 2 centuries before the Empires campaign.
- Numerous peripheral regions impediments and boons have been added. For instance:
- you might encounter Impenetrable Forests, Nauseous Swamps, or other hard environmental conditions
- Bandits
- you might be blessed in some select regions by a rich soil, an oasis or a sacred grove.
There are more than 80 Impediments and Boons
Special content
Major nations of this time have seen a ‘special’ focus. Don’t expect to play Persia as you play Athens or Lydia! Events, missions, national modifiers, special units and specific buildings will make you play differently.