Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.
Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.
Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.
Early Access
Medieval Engineers is an Early Access game, which means that it is released while being under development but is already in a very playable state and contains a vast amount of features. The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.
Key Features:
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Game modes
Creative - unlimited resources, instant building, invulnerability, levitation
Survival - this mode is work-in-progress and only death/respawn has been implemented
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Single-player
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Multi-player
Creative and survival mode with your friends
Cooperative: build together with your friends, protect your castles/cities from barbarian raids
Competitive: battle against other players
Privacy customization: offline, private, friends only, public
Max 16 players (this may increase in the future)
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Dedicated servers - players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag
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Barbarians - first prototype of enemy AI
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Peasants - first prototype of friendly AI. Able to pick up stones and move them to his spawn position.
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First-person & Third-person
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Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
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Block types
Small: 0.25 meter (25 centimeters)
Large: 2.5 meters
Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
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Building blocks - stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape
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Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
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Steam Workshop – share your creations with the Community
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Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
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32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
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World management – “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings