In short: WizardChess is Deckbuilding Chess. The roguelike gamplay includes procedurally generated maps, randomized encounters, individual unit modifiers and permadeath. It is designed to challenge the player strategically through short runs (20-30 minutes) with gameplay that is simply to pick up, but near impossible to master!
Key Features:
- Deeply Strategic: Position specialized units in turn-based combat, and use unique skills to take enemy pieces.
- Build your Army: Recruit, upgrade, sacrifice, trade and gamble your units away to create the ultimate build.
- Carve a Path Navigate an array of room-types in whatever order you choose to explore, fight, and further enhance your build.
- Battle the Fae: Each run ends with a unique boss battle. Overcome stacked odds with whatever units and mental energy you have left to spare.
- Distinct Biomes: Chosen at the start of a run, each biome features unique rooms, enemies, hazards, bosses, and other modifiers!
- Massively Replayable: Every run is procedurally generated, down to the encounters, enemies, units, statistics and even the AI.
Introducing:
"The Bard" ►
This is you! An egomaniacal adventurer determined to leave their mark on history. Somehow(TM) The Bard has been invited to the annual WizardChess tournament, a contrived battle of magic and tactics hosted by the Fae, for the Fae.
The Fae have watched over this world since time eternal, gently steering destiny along its tracks. To be honest though, there's not that much to do. Nothing of any Fae-level importance has happened in hundreds of years... Until now.
Step into the shoes of The Bard, master WizardChess and scribble your name into every history book. Your prize for competing in their tournament? A boon from the FaeQueen herself. The Song of The Fae is yet to be written.
Hey, listen!
We’re still in heavy development and encourage only the bravest players to try the game in Early Access. If you’d prefer to avoid bugs, design changes and balance issues, Follow + Wishlist and wait for the beta or full 1.0 release. The quality and scope of any EA builds are not representative of final game. Regardless, we've got plenty to show you
Love, TwoPM.
TwoPM consists of Ben Follington (@vivavolt) and Ricky James (@iamonshushu), both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long. We both have jobs and can only work on games during nights and weekends so we like to build projects both patiently and strategically. Financial support of WizardChess or any of our other work will allow us to dedicate more time to game development and deliver content faster.